Since then, Maxime gained experience in the Triple-A Industry and founded his own indie studio, Bold Spirit Game Studio. It also won the prize of Choice of the Industry at ImagiNAD in May 2016, as well as Best Indie Game 2016 from Waiting4Players. Red Trigger was initially final student project made by Maxime Vézina, in Unreal Engine 4. Corrupt the computer system you're infiltrating! Beware, this won't be easy, as you'll need to do an escape sequence to return to safety as it crumbles! You play as a computer virus called Red Trigger. The Red Triggers are used in many different ways like making platforms, blocking lasers, holding doors open, powering systems, propelling yourself, inputting codes and more!
Be careful though, you don't want to do that while standing on an extended block over a deep, deep void below you! You can either retract Red Triggers one at a time, or all at once. However, you can only expand three Red Triggers at a time, so you must manage your energy wisely. When you shoot a Red Trigger, it expands, and when you shoot it back, it retracts. In Red Trigger, the main mechanic revolves around you shooting red blocks called Red Triggers.
About This Game Red Trigger is a First Person Shooter (FPS) Puzzle game, inspired by games like Portal, Antichamber, Superliminal, The Witness and more, but very much has its own identity.